Tuesday, April 10, 2018

Day Two -- Ilree

New monster created using Matt Finch's Tome of Adventure Design. I'm shooting for one a day; let's see how long I can maintain this momentum.

Ilree
# encountered: 1d2 (1d6)
% in Lair: 15%
Alignment: Neutral
Movement: 90' (30')
Armor Class: 7
Hit Dice: 2+1**
Attacks: 1 (weapon)
Damage: 1d6+1 (see below)
Save: E3
Morale: 8
Hoard Class: VII (per individual)
XP: 59

Ilree are man-sized, cantankerous Fey that lurk in abandoned villages, forgotten moors and lonely hills. Their true form is man-shaped, covered in hair, with a bestial visage and twisted horn protruding from their forehead. They are shapechangers, able to take the form of any man or woman as the polymorph self spell, except that they can mimic specific individuals successfully on a roll of 1-2 on 1d6. The ilree's shadow remains that of their true form, however. Iron weapons inflict an additional 1 point of damage per hit and force them to return to their true form for 2d4 rounds.

They dwell in small stone huts and prey upon travelers through their desolate territories, not necessarily to kill, but they have no issue with robbing or humiliating Men they encounter. Once per turn they can bind the feet of a single target within 30' at but a word, entangling them with vines and roots that rise from the very earth, preventing movement for 1d4+1 rounds.. A Save v. Petrification negates the effects. If an Illree suffers damage they fly into a berserker rage, increasing their movement by 30', gaining a +2 to hit and damage but suffering a -2 penalty to AC. The rage increases their morale to 12, and lasts for 1d4 rounds.

They can be bribed to ignore travelers with gifts of ale or fresh horseflesh, and if given an appropriately sized-gift an Ilree will grant a single boon to an individual. The boon takes the form of a single reroll that can be made at any time within seven days of being granted. Make a reaction roll, subtracting the giver's Charisma score and an additional -1 for every three casks of ale or one horse. On a roll of 2 or less the Ilree deigns to grant a boon.

Ilree Lair Encounter

Atop a lonely tor, some dozen miles away from any major roads, three Ilree dwell in a small mushroom shaped hut. They rarely see visitors, and their hill has an ill reputation to the few shepherds that dwell nearby, tending their small flocks. The tor commands quite a view of the moors, and they've got a 1-4 in 6 chance of seeing a party some miles away.

The small group is led by Toruilos, a male Ilree with 15 hp, and his two wives Beleg and Vadris. They spend most of their days roaming the hills surrounding their home. Toruilos is old, wizened and relatively chatty for an Ilree, and receptive to bribes of liquor in addition to ale. Their treasure is secured under a flat rock thirty paces from their hut: 120 gp and three agates, each worth 50 gp.

Campaign Notes

In my campaign world of Absalom there is a separate world of Faery. Fey creatures such as Ilree are vulnerable not to iron, but to bronze. In this setting, Ilree are immune to Charm and Sleep spells and regenerate 1 hp per round when raging. They gain an additional two asterisks to their HD. In Faery they are rather common; they are the rough equivalent of peasants, and are often found in the employ of Faerie Lords as workers or guards.

No comments:

Post a Comment