Senescent Vapor
# encountered: 1d2
% in Lair: 0%
Alignment: Neutral
Movement: 90' (30')
Armor Class: 4
Hit Dice: 4+2*
Attacks: Aging attack
Damage: See below
Save: F4
Morale: 12
Hoard Class: None
XP: 215
Senescent vapors appear as 10' diameter clouds of greenish vapor, with a central core that glows a brighter green color. They drift along the ground, seeking sentien beings to envelop and drain of youth and vitality. Every round a creature is within the radius of the mist they must make a Save v. Breath weapon or age 1d10 years. A senescent vapor is sated after draining 4d10 years, and will attempt to flee once that point is reached, rather than continue to drain life. The mists have not fixed lairs, but are most often found haunting dungeon corridors, remote cavern systems deep under the earth, and forgotten tombs.
Those killed by senscent vapors appear as brittle corpses, with hair turned white in seconds. If a senescent vapor doesn't feed within a month they enter a state of hibernation; the presence of sentient creatures within 30' cause them to awaken and stalk their prey. In this state they must consume twice the number of years they normally would (8d10), and if they can't they die within one day of re-awakening. Senescent vapors can only be damaged with magic or weapons that carry a +1 or better enchantment; in order to damage them the central core must be targeted. Doing so with melee weapons requires entering the mist, unless the attacker has polearms, spears or other similar weapons.
Alignment: Neutral
Movement: 90' (30')
Armor Class: 4
Hit Dice: 4+2*
Attacks: Aging attack
Damage: See below
Save: F4
Morale: 12
Hoard Class: None
XP: 215
Senescent vapors appear as 10' diameter clouds of greenish vapor, with a central core that glows a brighter green color. They drift along the ground, seeking sentien beings to envelop and drain of youth and vitality. Every round a creature is within the radius of the mist they must make a Save v. Breath weapon or age 1d10 years. A senescent vapor is sated after draining 4d10 years, and will attempt to flee once that point is reached, rather than continue to drain life. The mists have not fixed lairs, but are most often found haunting dungeon corridors, remote cavern systems deep under the earth, and forgotten tombs.
Those killed by senscent vapors appear as brittle corpses, with hair turned white in seconds. If a senescent vapor doesn't feed within a month they enter a state of hibernation; the presence of sentient creatures within 30' cause them to awaken and stalk their prey. In this state they must consume twice the number of years they normally would (8d10), and if they can't they die within one day of re-awakening. Senescent vapors can only be damaged with magic or weapons that carry a +1 or better enchantment; in order to damage them the central core must be targeted. Doing so with melee weapons requires entering the mist, unless the attacker has polearms, spears or other similar weapons.
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