Tuesday, April 17, 2018

Day Nine -- Ice Automata

Day Nine of 30 Monsters in 30 Days is the ice automaton. 

Ice Automaton
# encountered: 1d6
% in Lair: 80%
Alignment: Neutral
Movement: 90' (30')
Armor Class: 4

Hit Dice: 3+2
Attacks: Ice spray
Damage: 2d4
Save: F3
Morale: 12
Hoard Class: None
XP: 65

Shaped like small dragons, ice automatons are constructed entirely of polished riveted steel, with two small sparkling sapphires for eyes. They were originally built Cycles past by the legendary Crocodile Kings to maintain the temperatures in the Meat Vaults; since the fall of the mecistopic empire the secrets of their construction have been lost. Because of the low temperatures at which they operate, a surprising number can be found sealed in forgotten burial vaults or the sunken cities of the Crocodile Kings.

Once per round they can breath a cone of frost twenty feet long and ten feet wide, inflicting 2d4 points of damage to all within the cone's path. Those hit by the cone must make a Save v. breath weapons or be slowed, as per the spell, for 1d6 rounds. They have no treasure, but if they are destroyed there is a 1-3 in 6 chance that their sapphire eyes can be salvaged. Each eye is worth 75 gold each. They are immune to all Charm, Sleep and Hold spells, and any spells that specifically target living organisms. They have no increased vulnerability to fire.

Ice automata possess a rudimentary spark of intelligence and are capable of following simple instructions and commands. Over the centuries of neglect many of them have developed independent personalities and relatively simple goals.

Individually -- or even in a small group -- ice automata are not especially deadly, but they are often encountered other, more dangerous, creations of the Crocodile Kings, and in these instances their ability to slow their opponents make them difficult to deal with.

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