Thursday, May 17, 2018

Day Twenty-eight -- Dream Spider

Day Twenty-eight is another Horror, with a roll of 48. It hails from a realm of nightmares and dreams (79) and is barely intelligent, but can be trained over time. Its base form is that of a daddy longlegs (91), with fish-like attributes (39), spongy skin (81) and eats abstract food (6). Since it hails from a land of nightmares and dreams let's assume that it feeds upon the fevered nightmares it induces in its victims.

Dream Spider
# Enc.: 1 (1d4)
Alignment: Chaotic
Movement: 120' (40')
AC: 4
HD: 4+6
Attacks: 1 bite
Damage: 1d6 + special
Save: F8
Morale: 9
Hoard Class: None
XP: 215

Dream spiders are long-legged horrors that dwell in the Dreamlands, entering the Material world at certain times when large populations of creatures experience mass night terrors as a result of war, great tragedy or magically induced dreams. They are about three feet in diameter, with more than a dozen long, spindly legs, and bloated, many-eyed bodies that are covered in irridescent, shimmering scales.

They are stealthy, moving silently and hiding in shadows as a 9th level thief, and prefer to approach sleeping victims. They have the ability to cause the victim to have unusually terrifying nightmares, but can only feed on one target per night, although they may target more than one victim per night! The targeted victim must Save v. Spells or have their slumber deepened into an almost unwakeable sleep lasting 2d4 hours, during which time they suffer intense nightmares that prevents full rest. The dream spider must remain with 30' of their victim during this time. The nightmares are exhausting, and a target dies after a number of consecutive nights of dream spider induced dreams equal to their Constitution score.

Dream spiders can also attack with a powerful bite, causing 2d4 points of damage and injecting their target with a powerful poison that puts the victim to sleep (automatically forcing them into the nightmare dreams described above, without the Save v. Spells). In this case the victim remembers being attacked by a multi-legged horror, and is usually aware when they wake up that something is amiss. Sunlight (or magical spells that recreate sunlight) will automatically slay a dream spider, so the creatures usually lurk in dank cellars, sewers, etc., typically anywhere with a high concentration of potential dreamers.

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