Thursday, May 10, 2018

Day Twenty-four -- Wobbly Sphere

We get another ooze or macrobiote for day 24. This time it is a macrobiote, which means that it may have limbs. It appears as a sphere and can extrude limbs, is completely immune to cold,  and attacks via a spray or spit (roll on the special attacks table).  It splits to reproduce.

Its touch causes paralysis.

Wobbly Sphere
# Enc.: 1d4
Alignment: Neutral
Movement: Rolling: 120' (40')
"Walking" 30' (10')
AC: 6
HD: 4
Attacks: Tentacles (4)
Damage: 1d4 + paralysis
Save: F4
Morale: 12
Hoard Class: None
XP: 80

Wobbly spheres are 6' diameter spherical balls of translucent jelly that typically travel by rolling. They are carnivorous, and when in the presence of potential prey sprout 10' pseudopods of flailing jelly, taking a full round. When their limbs are present they can only move at 30' per round. They may attack with 4 pseudopods, each inflicting 1d4 points of damage and causing the target to Save v. Paralysis with a +2 bonus on a successful hit. If failed, the target is paralyzed for 1 turn. When all threats are gone the wobbly sphere draws their meal into their bodies, distending incredibly if needed in order to fit their victim inside. Once inside the wobbly sphere flesh and organic materials are dissolved in 6d6 hours while metal and stone are unaffected and eventually ejected from their body and ignored.

Wobbly spheres are completely immune to cold, either natural or magical. Attacks by magical cold (such as the breath weapon of a white dragon, or cone of cold) cause the sphere to split into two smaller spheres with half the number of HD as the parent. The smaller spheres gain 1 HD per month until they reach full size.

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