Thursday, May 17, 2018

The Shrine of Sabeth

In lieu of another monster today here is an encounter location, the Shrine of Sabeth.



An abandoned and ruined temple in the woods fronts an underground grotto holding a statue of a satyr the size of an ogre. An iron crown, shaped like twining thorns, crests the statue's head, and in its hand it holds a set of pan pipes. There is an open shaft in the ceiling above the statue, and every month on the full moon the statue comes to life at midnight as the Spirit of Sabeth possesses the statue. It will not animate without both the Crown and the Pipes.

Upon animating, the Spirit of Sabeth begins to play a tune upon its pipes, and all mortal creatures within the grotto must Save v. Spells or start dancing. The dancing lasts until dawn, and all who dance are exhausted and must rest for either one or two days. Occasionally, those who dance recieve a boon from Sabeth, as follows, by rolling on 1d100.


1-85. No blessing
86-88. The animals of the forest react positively to the adventurers. Any time the adventurer encounters a normal animal in the woods they add a +4 bonus to their reaction roll. This ends once the adventurer kills an animal, normal or giant.
89-91. The next roll the character makes automatically succeeds.
92-94. The character gains knowledge of a 1st level druid spell for one week. If they are not a spellcaster they may cast it once before memory of it fades. If they are a spellcaster they may cast it in place of another spell during this time period, as often as possible, and if the spellcaster is a cleric or druid they have a 1-4 in 6 chance of remembering it and adding it to their spell-list.
95-97. Character gains 1d4 extra hit points, permanently.
98-99. Character gains 1d6x100 XP
100. Character has one randomly chosen Attribute increase by 1.

No individual may recieve more than one boon per year, and they may not receive any one boon more than once. In addition, those who receive Sabeth's gift find the cities and accoutrements of civilizations distasteful, a feeling of mild revulsion which lasts for 3d4 days. They also glow faintly, ever so faintly, in the dark.

If attacked or threatened, Sabeth may gaze upon the interloper, who must make a Save v. Spells or be polymorphed into a random forest animal, as per the spell polymorph others. A Remove Curse will change the target back, or a Dispel Magic cast by a magic-user of 9th level or higher.

When first encountered both the Crown and the Pipes are missing. The Pipes can be found hidden under the floorboards of the temple above, along with a liturgical guide that details some of the practices of the now defunct Cult of Sabeth. The Crown has been tossed into a pool of water in the forest outside of the shrine, and is now guarded by a water weird (can be found in B7, Rahasia). There are two goblins lurking in the ruined temple as the adventurers approach, and a dead goblin at the edge of pool of water.


2 comments:

  1. Cyr is going to have to make sure his next roll is an important one, just in case it's an auto-success!

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  2. Hahahaha! Surprisingly, none of you guys had rolls high enough to receive a boon!

    ReplyDelete